_cl_color <value>..........Player colour
_cl_name <value>...........Player name
_vid_wait_override <0|1>...If one, forces vertical sync wait in all modes
_vid_default_mode <vidmode> Specifies default startup video mode
alias <alias> <command>....Define a console alias. Multiple cmds can be
separated by semicolons.
ambient_level <value>......Adjusts volume of ambient sounds
ambient_fade <value>.......Adjusts level of fading for ambient sounds
begin......................(will not work from the console)
bf.........................Screen flashes bright a moment.
Used when you pick things up.
bgmvolume <0.0-1.0>........Set background music (i.e CD audio) volume
bind <key> <command>.......Set a keyboard key to a specific action
key :=
any printable ASCII char except semicolon,
SEMICOLON, SPACE, ENTER, TAB, SHIFT, CTRL, ALT, PAUSE, PGUP, PGDN,
HOME, END, DEL, INS, UPARROW, DOWNARROW, LEFTARROW, RIGHTARROW, F1,
F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, MOUSE1, MOUSE2,
MOUSE3, JOY1, JOY2, JOY3, JOY4
command :=
+attack, +jump, +forward, +back, +speed, +moveleft, +moveright,
+strafe, +mlook, +lookup, +lookdown, +left, +right, +showscores,
+moveup, +movedown, +forward2 or "command [; command]..." or ""
If the first character in <command> is "+", a "-command" to turn the
effect off will be produced when the key is released, but only for the
first command, if more than one is given.
See techinfo.txt for examples.
cd <on|off|reset|play|loop|stop|resume|eject|remap|info>...See techinfo.txt
centerview.................Revert to looking straight ahead
changelevel <map>..........Changes to specified map. Can be used mid-game
in multiplayer (use it on the server).
cl_anglespeedkey <0.0+>....Degrees to turn with each press of an angle key -
left, right, lookup, lookdown. Default 2.0.
cl_backspeed <value>.......Set your backward movement speed.
Default 160, max =sv_maxspeed.
cl_bob <0.0-1.0>...........Amount weapon bobs up & down. Default 0.02
cl_bobcycle <0.1+>.........Time between each bob of weapon. Default 0.6
cl_bobup <0.0-1.0>.........Set amount of bobbing - 0 induces sea-sickness,
1 is none. Default 0.5.
cl_forwardspeed <value>....Set your forward movement speed. Default 200,
max =sv_maxspeed.
cl_movespeedkey <0.0+>.....Set how much move keys move you. Default 2.0.
cl_nolerp <n>..............??? Default 0
cl_pitchcenterspeed <n>....How fast to recenter view when you move.
Default 400.
cl_pitchdriftspeed <n>.....Default 40.
cl_pitchspeed <n>..........Keyboard lookup/down speed. Default 100.
cl_rollangle <n>...........Amount that screen rolls when moving. Default 2.0
cl_rollspeed <n>...........Speed that screen rolls when moving. Default 200
cl_shownet.................Show how many network buffers remain
cl_sidespeed <value>.......Set your sidestep/strafing speed. Default 320.
cl_ticrate <n>.............??? Default 0.03
cl_upspeed <n>.............Set how much the up key makes you jump.
Default 200
cl_yawspeed <n>............Default 140
clear......................Clear console buffer
cmd <filename>.............Executes a QuakeC script?
color <shirt> <trousers>...Set your colour in the game. Valid colours 0-15.
com1|com2 [options]........Connect to com port
[enable|disable] [dial|answer] [reset] [port <port>] [irq <irq>]
[baud <baudrate>] [8250|16550] [-cts|+cts] [-dtr|+dtr] [-cd|+cd]
[startup <initstring>] [shutdown <shutdownstring>]
con_notifytime.............??
connect [<name>]...........Connect to a server
New in v1.06 - You can specify the port number:
"connect 192.168.0.1:26010" - WITH THE QUOTES -
will connect to port 26010 on server 192.168.0.1
coop <0|1>.................1=cooperative mode, 0=deathmatch
crosshair <0|1>............Display crosshairs for aiming
d_mipcap <0|1>.............If one, forces use of non-detailed mip textures
d_mipscale <value>.........Controls detail of mip textures. Default 1,
usable range 0 - 4. The higher the value, the
lower the detail (and the better the framerate).
Values above 4 reduce detail still further but
give no noticeable increase in framerate.
d_subdiv16 <0|1>...........Texture mapping detail control <see techinfo.txt>
deathmatch <0|1>...........Set deathmatch mode (deathmatch/altdeath).
demos......................Start playing next demo
disconnect.................Disconnect from the current server
echo <text>................Display a message on your own screen
edict <n>
edictcount
edicts.....................List all edicts in the current map
entities...................List all entities in the current map
exec <filename>............Execute a configuration file
fly........................Toggle flight mode.
Use "d" and "c" to go up and down
fov <angle>................Set field of view. Default 90, usable range
10 - 120. Low values will produce a "telephoto
lens" effect similar to pressing F11, while
values above 90 produce a "fisheye lens" effect,
and your currently-selected weapon disappears
from view. Values above 120 can be entered, but
screen distortion will be intrusive.
fraglimit <value>..........Set the amount of frags at which the game will
quit . Default 20.
(note: at v1.06 there is NO default)
gamma <0.0-2.0>............Set gamma correction (screen brightness).
Default 1.0
give <number>..............Gives you the corresponding weapon
e.g. 4 = nailgun.
give <item> <value>........Sets your holding of item to the given value, or
to 0 if no value is given. Valid items include:
H (health), S (shells), N (nails), R (rockets),
C (cells).
god........................Toggle god mode
help.......................Show ordering info
host_framerate <0-0.01>....Change the speed of the game. Default 0.
To go slower, use 0.01.
host_speeds <0/1>..........Display host speeds (milliseconds)
hostname <name>............Set the name of this server
impulse 1..................Switch to Axe
impulse 2..................Switch to Shotgun
impulse 3..................Switch to Double Shotgun
impulse 4..................Switch to Nailgun
impulse 5..................Switch to Perforator
impulse 6..................Switch to Grenade Launcher
impulse 7..................Switch to Rocket Launcher
impulse 8..................Switch to Lightning Gun
impulse 9..................Get all weapons, ammo and keys.
impulse 10.................Switch to next weapon (cycle weapon forwards)
impulse 11.................Gives you one of the runes
impulse 12.................Cycle weapon backwards (new in v1.05)
impulse 255................Quad damage powerup
joybuttons <value>.........Number of buttons on joystick
joystick <0|1>.............Joystick support (1=yes, 0=no)
kick <clientname>..........Kicks someone out of the game
kick # <clientnumber>......Alternative to "kick <name>" (new in v1.06)
kill <playername>..........Commit suicide / kill specified player.
killserver.................Kills server and ends the game
listen <value>.............Similar to the "-listen" command-line parameter,
this changes your server mode from "local" to
"listen": <value> = number of players allowed,
up to a maximum of 16 players.
load <filename>............Load game from <filename>
lookspring <speed>.........Make your "freelook" button auto-center.
Default 0.
lookstrafe <0|1>...........In "mouse look", sideways mouse movement does a
strafe (=1) or look (=0).
m_filter <0|1>.............??
m_forward <value>..........Adjusts forward/back sensitivity of mouse
m_pitch <value>............Adjusts look up/down sensitivity of mouse
m_side <value>.............Adjusts strafe left/right sensitivity of mouse
m_yaw <value>..............Adjusts turn side/side sensitivity of mouse
map <name>.................Start on specified map (e.g. MAP E1M6)
maxplayers <value>.........Maximum number of players allowed on server
menu_keys..................Display "customize keys" menu
menu_load..................Display "load game" menu. Usually bound to F3.
menu_main..................Display main menu. Usually bound to ESC.
menu_multiplayer...........Display "multiplayer" menu. Usually bound to F5.
menu_net...................Display "networking" menu (v0.91/v0.92 only)
menu_options...............Display "options" menu. Usually bound to F4.
menu_save..................Display "save game" menu. Usually bound to F2.
menu_setup.................Display "multiplayer setup" menu
menu_singleplayer..........Display "single player" menu.
menu_video.................Display "change video mode" menu
messagemode................Everything you type until ENTER will be sent to
the other players.
messagemode2...............As for "messagemode" (?)
name <string>..............Set your name in the game
net_messagetimeout <seconds> How long to wait for messages before breaking
connection. Default 180.
net_stats..................Network statistics
net_speeds <0/1>...........Display transfer rates?
noclip.....................Toggle noclipping mode - walk through walls
and ignore gravity. Use "d" and "c" to go up
and down.
noexit <0|1|2>.............Prevent players exiting a level (new in v1.01)
"Noexit 2" (new in v1.06) allows a player to exit
from the START level but still prevents exit from
any subsequent level. Note that you MUST set a
timelimit or fraglimit before using "noexit".
nosound <0/1>..............If 1, no new sounds will be started. Default 0.
notarget...................Toggle notargeting mode - if notarget is on,
monsters will ignore you unless you attack them.
numchannels <channels>.....Set number of software sound channels
pausable <0/1>.............Set whether or not "pause" works
pause......................Pause the game
ping.......................Measures network delay for multiplayer games.
This will show the delay for all players: the
lower the number, the better the connection.
play <filename.wav>........Play a .wav file (filename can be a full path,
relative to ./sound/, or just the basename).
Multiple sounds can be specified, and they will
be played simultaneously.
playdemo <demoname>........Plays back specified demo
playvol <filename.wav> <volume 0.0-1.0> ...
prespawn...................(will not work from the console)
profile....................Quake debugging info
quit.......................Quit Quake
r_aliastransadj <value>....??
r_aliastransbase <value>...??
r_ambient <value>..........Adjusts ambient light level
r_clearcolor <0-255>.......Change color of dead space outside a map.
Default 2.
r_drawentities <0/1>.......Draw entities (weapons, monsters)?
r_drawflat <0/1>...........Draw view as flat-colored polygons or
texture-mapped polygons
r_draworder <0/1>..........Draw order 0=correctly or 1=backwards
(i.e. 1 = you can see through walls/floors)
r_drawviewmodel............?? Default 1.
r_dspeeds <0/1>............Show video timings
r_fullbright <0/1>.........If one then everything is drawn at maximum
light level
r_graphheight <n>..........Height of r_timegraph. Default 10.
r_maxedges <value>.........Max no. of edges to be displayed at a time
r_maxsurfs <value>.........Max no. of brush planes to be displayed at a time
r_numedges <0|1>...........Shows number of edges displayed at a time
r_numsurfs <0|1>...........Shows number of brush planes displayed at a time
r_polymodelstats <0|1>.....Displays number of polygon models shown
r_reportedgeout <value>....??
r_reportsurfout <value>....??
r_speeds <0/1>.............Display drawing speeds
r_timegraph <0/1>..........Display a graph of how fast the system is
running - like xload.
r_waterwarp <0|1>..........If zero then there is no wave effect while
under water
reconnect <servername>.....Reconnects to a server
record [<demofile>] [map]..Start recording a demo - defaults to "demo.dem"
registered <0|1>...........Sets "registered" status (suppresses the
"register now" messages, unlocks doors to
episodes 2-4).
restart....................Reload map
save <filename>............Save game to <filename>
say <text>.................Just like typing "t<text><ENTER>"
say_team <text>............Like SAY, but only goes to your team.
sbinfo.....................SoundBlaster debugging info
scr_centertime.............??
scr_conspeed <value>.......Speed that the console scrolls up/down
scr_ofsx <value>...........Adjusts viewpoint x offset (forward/back)
scr_ofsy <value>...........Adjusts viewpoint y offset (left/right)
scr_ofsz <value>...........Adjusts viewpoint z offset (up/down)
Default 0, usable range -14 to 14.
Offsets outside this range are now ignored.
scr_printspeed.............??
screenshot.................Save screenshot as a .PCX file.
sensitivity <value>........Set your mouse sensitivity. Default 3.
showpause <0/1>............Show the [PAUSED] graphic. Default 1 (on)
showram <0/1>..............Show the "short on memory" ram chip.
showturtle <0/1>...........Show the "slow machine" turtle. Default 0 (off)
sizedown...................Just like hitting "-" (viewsize -= 10)
sizeup.....................Just like hitting "+" (viewsize += 10)
skill <value>..............Sets skill level (0 = easy, 3 = nightmare)
slist......................List all available servers
snd_noextraupdate <0|1>....Messes up sounds; may speed up slower computers
snd_show <0|1>.............Shows all playing sounds
sound [speed <n>] [bits <8|16>] [channels <n>] [reset]
soundinfo..................Display current "sound" settings
soundlist..................List all sound samples in the .pak file
and their speed & bits
spawn......................(will not work from the console)
startdemos.................Start playing selected demos
status.....................Display hostname, map, players, and frag scores.
stop.......................Stop recording demo(?)
stopdemo...................Stop demo playback
stopsound..................Stop all sound effects
stuffcmds..................??
sv_accelerate <accel>......How quickly you accelerate - at 0, you can''t
start walking. Default 10. Higher values seem to
have little effect.
sv_aim <fuzz>..............Auto-aiming fuzz factor. Default 0.93
sv_friction <friction>.....How quickly you stop moving after you stop
holding down the move key: 0=ice skating,
1=slick, 4=normal, 8=sticky floor. Default 4.
sv_gravity <gravity>.......How much the universe sucks. <=200, you can fly;
800=normal; at 3200 you can barely hop up a stair
sv_idealpitchscale <0.0-1.0> Auto-pitching for stairs, slopes.
Default 0.8.
sv_maxspeed <speed>........Change the maximum speed of the player.
Default 320.
sv_maxvelocity <speed>.....Maximum speed limit of the universe.
Default 2000.
sv_nostep <0/1>............If 1, you do not automatically go up stairs -
you have to hop up them one at a time.
sv_stopspeed <n>...........Change how quickly you come to a stop.
Default 100. Doesn''t seem to be as effective
as sv_friction.
sys_ticrate <rate>.........Rate at which server sends updates to clients.
Default is 0.05 (i.e. 20 updates/sec).
See techinfo.txt for more info.
teamplay <0/1/2>...........Set team mode. Default 0 (deathmatch).
tell <playername> <message> Says a message to just one player
test2......................??
timedemo <demofile>........Displays stats about specified demo
timelimit <value>..........Set amount of time the game will last before
quitting (or moving to next level: see "noexit"
timerefresh................Find out how fast your system is - does a 360 in
place, and displays the time and FPS.
toggleconsole..............Pull the console up or down - usually bound to ~
togglemenu.................Displays the main menu. Usually bound to ESC.
unbind <key>...............Removes command from a key
unbindall..................Removes all custom key bindings
v_cshift...................??
v_idlescale <value>........??
v_ipitch_cycle <value>.....??
v_ipitch_level <value>.....??
v_iroll_cycle <value>......??
v_iyaw_cycle <value>.......??
v_iyaw_level <value>.......??
v_kickpitch <0.0-1.0>......Pitch (forward/back) when wounded. Default 0.6
v_kickroll <0.0-1.0>.......Roll (lean over) when wounded. Default 0.6
v_kicktime <seconds>.......How long kick lasts. Default 0.5
version....................Display exe version date & time
vid_describecurrentmode....Lists the description for current video mode
vid_describemode <mode> ..Lists the description for specified video mode
vid_describemodes..........Lists descriptions for all available video modes
vid_mode <mode>. .........Sets the display to the specified mode
0: 320x200 1: 320x200 2: 360x200
3: 320x240 4: 360x240 5: 320x350
6: 360x350 7: 320x400 8: 360x400
9: 320x480 10: 360x480
VESA modes, if available, start at 11.
vid_nopageflip.............Disable VESA page flipping
vid_nummodes...............Reports the number of modes available
vid_testmode <mode>........Switch to the specified mode, then returns after
5 seconds
vid_wait <wait type>.......Sets the type of waiting:
0: no waiting
1: wait for vertical sync active
2: wait for display enable active
viewframe..................??
viewmodel..................??
viewnext...................??
viewprev...................??
viewsize <n>...............Size of the visible window. Default 100
volume <value>.............Sets sound fx volume
wait.......................Pauses between commands
zoom_in....................Binocular-style zoom. Equivalent to "FOV 10".
zoom_out...................Return to normal view. Equivalent to "FOV 90".